Sound Design Reel
Exploring Audio Experiences
Hi there! My name is Jakob and I am a technical sound and interaction designer. I am passionate about creating engaging interactive audio experiences, as well as the tools and systems that drive them!
Check out my reel and portfolio section above, or head to the scripts & audio tools page to see and download some of the tools I’ve build. Go to the about page if you are interested in learning more about my journey with audio, up to now.
Feel free to reach out for a chat or for any questions - I’d be happy to hear from you!
Featured Work
This is a selection of my sound design projects, re-designs, audio productions, and software development work.
Audio Logo Design
Recreating Prism Entertainments Sound Logo
My take on re-creating Prism Entertainment’s sound logo. Designed with soft synths and processing, aiming to match the original as closely as possible.
Droemmefanger
A portable sound mangling box
Through live sound processing Droemmefanger captures and manipulates the real world sounds in real-time. This is done through live processing where recorded sounds is processed and replayed randomly and according to some specific rules which is defined in the code.
Elemental Design
Electricity & Arcane Magic Design
I did this design to explore the more stylized sound of elemental magic and electricity. Created with layered and processed recordings of crackling cardstock, cellophane and a chips bag + some synthesis with Phaseplant.
Animation Artist: Deeamo Julien
Lydro
An Interactive 3D Soundscape Experience
Lydro is an XR-based spatialized sound experience, which utilizes the 3dof head tracking technology available in modern headphone devices. It is a fully interactive experience, where the user can explore the environment and interact with the soundscape.
The app was conceptualized as part of a larger research project on Aarhus University in 2023, in collaboration with the VR company AATE VR. The whole experience was designed and developed by me.
Explosion Design
Realistic Explosion Sound Effects
Took small firework recordings and processed them into large, low-end explosions. Watch the video to hear the before and after.
Game Audio Implementation
Sound design and Implementation
As a student assignment, I was tasked with recording, designing and implementing all sounds for a demo game named The Giant’s Rest. Everything from the background ambience to the monsters screams is made by me. Made in Reaper, and implemented into Unity game engine with the middleware Wwise.
Game Audio Implementation
Sound design and Implementation
As a student assignment, I was tasked with recording, designing and implementing all sounds for a demo game named The Old Ones. Everything from the background ambience to the monsters screams is made by me. Made in Reaper, and implemented into Unity game engine with the middleware Wwise.
Žebra
Sound Design & Scoring
The short fiction Žebra was made in the spring and summer of 2023 and as a key member of the project my responsibilities was everything related to the audio aspects of the production. That includes the audio post-production (dx, sfx design, foley, editing, mixing, etc.) and scoring of the film.
Exploring the film’s sonic universe and mood taught me a lot, and I gained valuable knowledge in audio post-production, particularly in dialogue editing and cleaning up recordings.
The film was screened as part of the official selection at ISFF 2ANNAS 2024 in Riga and the T-Port Lighthouse Selection 2025.
Kaito's Club
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Soundtrack
Composition, production, mix and master by me.
Lazy Legacy
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Music
Production and mix by me. Composition made in collaboration with Oliver Dengsø. Listen on Spotify.
The Encore
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Soundtrack
Composition, production, mix and master by me.
Game Concept
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Soundtrack
Composition, production, mix and master.
Concept and graphics by Alexandar Kierkegaard.
Sleepy Warrior
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Music
Production and mix by me. Composition made in collaboration with Oliver Dengsø. Listen on Spotify.